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  2. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    e. A compulsion loop, reward loop or core loop is a habitual chain of activities that a user may feel compelled to repeat. Typically, this loop is designed to create a neurochemical reward in the user such as the release of dopamine. Compulsion loops are deliberately used in video game design as an extrinsic motivation for players, but may also ...

  3. Lever rule - Wikipedia

    en.wikipedia.org/wiki/Lever_rule

    Lever rule. In chemistry, the lever rule is a formula used to determine the mole fraction (xi) or the mass fraction (wi) of each phase of a binary equilibrium phase diagram. It can be used to determine the fraction of liquid and solid phases for a given binary composition and temperature that is between the liquidus and solidus line.

  4. Operant conditioning - Wikipedia

    en.wikipedia.org/wiki/Operant_conditioning

    Operant conditioning. Operant conditioning, also called instrumental conditioning, is a learning process where voluntary behaviors are modified by association with the addition (or removal) of reward or aversive stimuli. The frequency or duration of the behavior may increase through reinforcement or decrease through punishment or extinction.

  5. Reinforcement - Wikipedia

    en.wikipedia.org/wiki/Reinforcement

    In behavioral psychology, reinforcement refers to consequences that increase the likelihood of an organism's future behavior, typically in the presence of a particular antecedent stimulus. [1] For example, a rat can be trained to push a lever to receive food whenever a light is turned on. In this example, the light is the antecedent stimulus ...

  6. Meaningful play - Wikipedia

    en.wikipedia.org/wiki/Meaningful_play

    Meaningful play is discussed in the disciplines of psychology, education, counselling and law.It is also utilized in the fields of video games.While there appears to be no exact moment when the term was created, it first started to appear in the field of video games with the book Rules of Play, and was further adapted into other fields such as psychology soon after with a modified definition.

  7. Trolley problem - Wikipedia

    en.wikipedia.org/wiki/Trolley_problem

    The trolley problem is a series of thought experiments in ethics, psychology, and artificial intelligence involving stylized ethical dilemmas of whether to sacrifice one person to save a larger number. The series usually begins with a scenario in which a runaway tram or trolley is on course to collide with and kill a number of people ...

  8. College Football Misery Index: Ole Miss falls flat despite ...

    www.aol.com/college-football-misery-index-ole...

    It will go down as a transfer portal/NIL cautionary tale, an example of how quickly a program can go into the tank if it goes for a quick fix at the most important position and makes the wrong choice.

  9. Bartle taxonomy of player types - Wikipedia

    en.wikipedia.org/wiki/Bartle_taxonomy_of_player...

    Character theory chart. The Bartle taxonomy of player types is a classification of video game players (gamers) based on a 1996 paper by Richard Bartle [1] according to their preferred actions within the game. The classification originally described players of multiplayer online games (including MUDs and MMORPGs), though now it also refers to ...