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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
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2014.1 Proprietary Doxygen: Dimitri van Heesch Text C/C++, C#, D, IDL, Fortran, Java, PHP, Python Any 1997/10/26 1.9.1 GPL Epydoc: Edward Loper Text Python Any 2002/01/— 3.0 (2008) MIT: fpdoc (Free Pascal Documentation Generator) Sebastian Guenther and Free Pascal Core Text (Object)Pascal/Delphi FPC tier 1 targets 2005 3.2.2
The Mod Coder Pack was discontinued after Mojang began releasing deobfuscation mappings with each update in 2019. [363] Nicky Boum: 1992 2007 Platform game: Microïds: Reverse-engineered by Gregory Montoir and open-sourced in March 2006 with version 0.1.5.
The sentence "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents", in Zalgo textZalgo text is generated by excessively adding various diacritical marks in the form of Unicode combining characters to the letters in a string of digital text. [4]
A wide character refers to the size of the datatype in memory. It does not state how each value in a character set is defined. Those values are instead defined using character sets, with UCS and Unicode simply being two common character sets that encode more characters than an 8-bit wide numeric value (255 total) would allow.
Java and automatically introspected project metadata Shell commands Java (Full Web Application including Java source, AspectJ source, XML, JSP, Spring application contexts, build tools, property files, etc.) T4: Passive T4 Template/Text File: Any text format such as XML, XAML, C# files or just plain text files. Umple: Umple, Java, Javascript ...
The UTF-16 encoding scheme was developed as a compromise and introduced with version 2.0 of the Unicode standard in July 1996. [14] It is fully specified in RFC 2781, published in 2000 by the IETF. [15] [16] UTF-16 is specified in the latest versions of both the international standard ISO/IEC 10646 and the Unicode Standard. "UCS-2 should now be ...