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  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Augmented reality (AR) is a type of virtual reality technology that blends what the user sees in their real surroundings with digital content generated by computer software. The additional software-generated images with the virtual scene typically enhance how the real surroundings look in some way.

  3. The Reality Behind AR and VR - AOL

    www.aol.com/entertainment/reality-behind-ar-vr...

    For the last decade at least, augmented reality (AR) and virtual reality (VR) have been touted multiple times as hot, emerging technologies on the cusp of going mainstream. They were supposed to ...

  4. Simulation hypothesis - Wikipedia

    en.wikipedia.org/wiki/Simulation_hypothesis

    Rizwan Virk, of Massachusetts Institute of Technology is a founder of PlayLabs, and author of the book, "The Simulation Hypothesis". A story about Virk trying on a virtual reality headset and forgetting he was in an empty room makes him wonder if the real world was created by more tech-savvy individuals, other than us. [49]

  5. Technological singularity - Wikipedia

    en.wikipedia.org/wiki/Technological_singularity

    Immersion (virtual reality) – Perception of being physically present in a non-physical world; Neuroenhancement – Extension of cognition in the healthy; Quantified self – Movement of people who track themselves with body-related data; Robot learning – Machine learning for robots; Technological determinism – Reductionist theory

  6. This is the latest in virtual reality technology

    www.aol.com/lifestyle/latest-virtual-reality...

    The post This is the latest in virtual reality technology appeared first on In The Know. ... and today our host Steph is doing a deep dive into all things virtual reality. The post This is the ...

  7. 360-degree video - Wikipedia

    en.wikipedia.org/wiki/360-degree_video

    The use of the term "virtual reality" to describe 360-degree video has been disputed, as VR typically refers to interactive experiences wherein the viewer's motions can be tracked to allow real-time interactions within a virtual environment, with orientation and position tracking. In 360-degree video, the locations of viewers are fixed, viewers ...

  8. Metaverse - Wikipedia

    en.wikipedia.org/wiki/Metaverse

    [6] [7] In Snow Crash, the metaverse is envisioned as a version of the Internet that is a single, universal, and immersive virtual world, facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. [8] [2] The term "metaverse" is often linked to virtual reality technology, [9] [10] and beginning in the early 2020s, with ...

  9. Immersion (virtual reality) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(virtual_reality)

    Virtual reality is the primary source of immersive technology that allows the user to be completely immersed in a fully digital environment that replicates another reality. [18] Users must use a headset, hand controls, and headphones in order to have a fully immersive experience where one is able to utilize movements/reflects. [ 15 ]