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A chess clock is a device that comprises two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. The clocks are used in games where the time is allocated between two parties.
increment Refers to the amount of time added to each player's time before each move. For instance, rapid chess might be played with "25 minutes plus 10 second per move increment", meaning that each player starts with 25 minutes on their clock, and this increments by 10 seconds after (or before) each move, usually using the Fischer Delay method ...
If a timed-out clock remains unnoticed, the game will continue as normal. If the game needs to be interrupted, the arbiter shall stop the clock. Due to most tournaments having increment or delay as well as digital clocks being more precise, digital chess clocks are the preferred choice of equipment in tournaments. Digital clock
In the last period of a standard chess game or rapid games, if played without increment, a special set of rules applies regarding the clock, referenced as "Quickplay Finishes". [56] These rules allow a player with under two minutes time to request an increment introduced, or request a draw based on claiming no progress or no effort, to be ruled ...
Handicaps (or "odds") in chess are handicapping variants which enable a weaker player to have a chance of winning against a stronger one. There are a variety of such handicaps, such as material odds (the stronger player surrenders a certain piece or pieces), extra moves (the weaker player has an agreed number of moves at the beginning of the game), extra time on the chess clock, and special ...
Players sometimes repeat a position once not in order to draw, but to gain time on the clock (when an increment is being used) or to bring themselves closer to the time control (at which point they will receive more time). Occasionally, players miscount and inadvertently repeat the position more than once, thus allowing their opponent to claim ...
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In chess, where results are simply win/loss or draw, strength of schedule is the idea behind the methods based on the games already played: that the player that played the harder competition to achieve the same number of points should be ranked higher. In other games, results may supply more data used for breaking ties.