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B.A.T. (Bureau of Astral Troubleshooters) is a futuristic point and click adventure game with some role-playing video game elements. It was first released in 1989 and available on several home computer platforms, mostly in 1990 and 1991. It was developed by Computer's Dream and published by Ubisoft.
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It is the sequel to the 1990 game B.A.T. It is a futuristic role-playing game in which the player explores the city, talks to non-player characters, tries to solve puzzles, travels to new cities by use of a mini-game, buys weapons and ammo, engages in fire fights (also by way of a mini-game), buys a spaceship, and enters space.
The game was produced by Cho Musou, while soundtrack was composed by Nobuyuki Hara. It was the last Batman game by Sunsoft to tie in with a movie. The game was first announced in 1989 as a platformer, but was later retooled into an action-maze game instead. It garnered mixed reception from critics.
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Development for Batman started in 2011 at Specular Interactive, who worked with Warner Brothers to build all of the Batmobiles and the Gotham City environment. According to Steve Ranck, the Specular Interactive team spent a lot of time building Gotham City, which in this game "is nearly 10 square miles of various suburbs, unique neighborhoods, elevation changes, tunnels, bridges, hills, dirt ...
The game was published in September 1987 for the ZX Spectrum, Commodore 64 and Amstrad CPC as part of the 6-Pak Vol. 2 compilation. [2] The ZX Spectrum version was released several days earlier on a free cover-mounted cassette with the October 1987 issue of Your Sinclair magazine. In April 1989 it was published as standalone commercial release ...