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Some games started out as generic role-playing supplements, supplements for other games, or even a different kind of game. Those games are listed in the year when they made the transition to a standalone role-playing game. Unique games with identical or similar titles are listed separately.
This is a list of notable tabletop role-playing games. It does not include computer role-playing games, MMORPGs, play-by-mail/email games, or any other video games with RPG elements. Most of these games are tabletop role-playing games; other types of games are noted as such where appropriate.
The game uses traditional tabletop role playing game features, such as character classes (fighter, mage and rogue), races (human, dwarf or elf), and ability scores. Gameplay in the system centers around the use of three six-sided dice for all rolls. One die, called the "dragon die", is differently colored than the other two.
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The game won the Origins Award for Best Roleplaying Rules of 1984 [1] and was inducted into the Origins Awards Hall of Fame in 2007. [2] Paranoia is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in ...
The game itself took 14 months to playtest, [14] and used over 70 playtesters in 13 groups. [2] In November 2008, Morningstar asked for interested playtesters on the story-games forum, [15] and Fiasco was published by Bully Pulpit Games in December 2009. [1] A second edition, Fiasco 2E, was published in 2021.