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In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types ...
In Möbius or inversive geometry, lines are viewed as circles through a point "at infinity" and for any line and any circle, there is a Möbius transformation which maps one to the other. In Möbius geometry, tangency between a line and a circle becomes a special case of tangency between two circles.
The intersection (red) of two disks (white and red with black boundaries). The circle (black) intersects the line (purple) in two points (red). The disk (yellow) intersects the line in the line segment between the two red points. The intersection of D and E is shown in grayish purple. The intersection of A with any of B, C, D, or E is the empty ...
The intersection point falls within the first line segment if 0 ≤ t ≤ 1, and it falls within the second line segment if 0 ≤ u ≤ 1. These inequalities can be tested without the need for division, allowing rapid determination of the existence of any line segment intersection before calculating its exact point. [3]
For any two circles in a plane, an external tangent is a line that is tangent to both circles but does not pass between them. There are two such external tangent lines for any two circles. Each such pair has a unique intersection point in the extended Euclidean plane. Monge's theorem states that the three such points given by the three pairs of ...
The value of the two products in the chord theorem depends only on the distance of the intersection point S from the circle's center and is called the absolute value of the power of S; more precisely, it can be stated that: | | | | = | | | | = where r is the radius of the circle, and d is the distance between the center of the circle and the ...
It is an easy task to determine the intersection points of a line with a quadric (i.e. line-sphere); one only has to solve a quadratic equation. So, any intersection curve of a cone or a cylinder (they are generated by lines) with a quadric consists of intersection points of lines and the quadric (see pictures).
To construct the perpendicular bisector of the line segment between two points requires two circles, each centered on an endpoint and passing through the other endpoint (operation 2). The intersection points of these two circles (operation 4) are equidistant from the endpoints. The line through them (operation 1) is the perpendicular bisector.