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  2. Jazza (YouTuber) - Wikipedia

    en.wikipedia.org/wiki/Jazza_(YouTuber)

    The videos were filmed with a simple webcam and microphone and had minimal editing. [6] His tutorials have garnered success in views and have also attracted people to his freelance animation business. [7] Draw with Jazza videos are uploaded weekly. Often, Josiah's main topics include drawing tutorials, but he also includes character designs ...

  3. Drawing - Wikipedia

    en.wikipedia.org/wiki/Drawing

    Leonardo da Vinci's Vitruvian Man (c. 1485) Accademia, Venice. Drawing is a visual art that uses an instrument to mark paper or another two-dimensional surface. The instruments used to make a drawing are pencils, crayons, pens with inks, brushes with paints, or combinations of these, and in more modern times, computer styluses with graphics tablets or gamepads in VR drawing software.

  4. Quick, Draw! - Wikipedia

    en.wikipedia.org/wiki/Quick,_Draw!

    Quick, Draw! is an online guessing game developed and published by Google LLC that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. [2] [3] [4] The AI learns from each drawing, improving its ability to guess correctly in the future. [3]

  5. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  6. Draw Something - Wikipedia

    en.wikipedia.org/wiki/Draw_Something

    Draw Something was a video game developed by OMGPop based on its browser game Draw My Thing, [1] launched on February 6, 2012. [2] It won a Flurry App Spotlight Award in 2012. [ 3 ] In the first five weeks after its launching, the game was downloaded 20 million times. [ 4 ]

  7. Visual communication - Wikipedia

    en.wikipedia.org/wiki/Visual_communication

    Aldous Huxley is regarded as one of the most prominent explorers of visual communication and sight-related theories. [12] Becoming near-blind in his teen years as the result of an illness influenced his approach, and his work includes important novels on the dehumanizing aspects of scientific progress, most famously Brave New World and The Art of Seeing.