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After discovering that the three remaining Lorestones have fallen into the hands of the Darklords, Lone Wolf and his allies must formulate a daring plan to recover them. It is rumored that the stones are being kept in the grim Drakkarim fortress-city of Torgar, where the darklords' evil sorcerers (the Nadziranim) are searching for the means to ...
Lone Wolf is a series currently consisting of 31 gamebooks, created by Joe Dever and initially illustrated (books 1–8) by Gary Chalk.Dever wrote the first 29 books of the series before his son Ben, with help from French author Vincent Lazzari, took over writing duty upon his father's death.
The final book in the Magnakai series further reveals the quirks of the Lone Wolf game system, including putting players who have not played through the previous books at a substantial disadvantage in terms of Magnakai skills and rank. Nonetheless, it is still possible to triumph.
Among the changes made, the start of the adventure is different from the original version. Instead of being knocked out by a branch, Silent Wolf is present at the Monastery at the time of the attack of the Darklords. He fights his way to the top of Tower of the Sun to activate a beacon that will alert all of Sommerlund of the attack.
Over the years, this fetid swamp has become the home for any number of evil creatures who seek to protect the jungle and its treasures. To make matters worse, news is delivered that the Darklords have united behind a new leader, and may soon again bring war to Magnamund, increasing Lone Wolf's sense of urgency.
After plummeting through the Shadow Gate, Lone Wolf finds himself trapped on the Daziarn Plane and must join strange allies and face old enemies if he hopes to make his way back from the Daziarn in time to save his homeland from destruction at the hands of the Darklords and their powerful new armies.
Lone Wolf must travel into the heart of danger, avoid the armies of the Darklords and find his way into Tahou without his enemies learning of his quest. The Dungeons of Torgar: 1987 After discovering that the three remaining Lorestones have fallen into the hands of the Darklords, Lone Wolf and his allies must formulate a daring plan to recover ...
Gene Alloway reviewed Darklords in the May/June 1992 issue of White Wolf Magazine. He rated the sourcebook a 4 out of 5 overall, stating it as a "must for a Ravenloft campaign". [2] Alloway also stated that "It is a well-made and designed product, and one that has usefulness outside of Ravenloft and Advanced Dungeons & Dragons itself." [2]