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In Worlds of Wonder, Gerrold describes two examples from Ringworld: scrith, strong enough to be used to build a ring 3×10 8 km in diameter; and a character deliberately bred for luck. Gerrold calls bolognium "technobabble", and cautions against overusing it, or using it carelessly; doing so harms the illusion of reality which good sci-fi needs ...
In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. [1] [2] Notable games in this category include The Legend of Zelda (1986), Grand Theft Auto V (2013), Red Dead Redemption 2 (2018) and Minecraft (2011).
When the rattleback is spun in the "stable direction", also known as the weak reversal direction, friction and damping often slow the rattleback to a stop before the rolling instability has time to fully build. Some rattlebacks, however, exhibit "unstable behavior" when spun in either direction, and incur several successive spin reversals per spin.
The missing square puzzle is an optical illusion used in mathematics classes to help students reason about geometrical figures; or rather to teach them not to reason using figures, but to use only textual descriptions and the axioms of geometry. It depicts two arrangements made of similar shapes in slightly different configurations.
The Hering illusion (1861): When two straight and parallel lines are presented in front of radial background (like the spokes of a bicycle), the lines appear as if they were bowed outwards. Hollow-Face illusion: The Hollow-Face illusion is an optical illusion in which the perception of a concave mask of a face appears as a normal convex face.
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Op art, short for optical art, is a style of visual art that uses optical illusions. [1] Op artworks are abstract, with many better-known pieces created in black and white. Typically, they give the viewer the impression of movement, hidden images, flashing and vibrating patterns, or swelling or warping.
An illusion closely related to the checker shadow illusion, which also relies on using implied visual shadows to seemingly darken a brighter region to the same color as a well-lit dark region, involves two squares placed at an angle, with the darker square being lit and the lighter square at an angle which receives poor light. [2]