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SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design.. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS.
The 3D model can be physically created using 3D printing devices that form 2D layers of the model with three-dimensional material, one layer at a time. Without a 3D model, a 3D print is not possible. 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling ...
Sketchfab is a 3D asset website used to publish, share, discover, buy and sell 3D, VR and AR content. It provides a viewer based on the WebGL and WebXR technologies that allows users to display 3D models on the web, to be viewed on any mobile browser, desktop browser or Virtual Reality headset.
With the procedural modeling approach, CityEngine enables the efficient creation of detailed large-scale 3D city models, it is available for OS X, Windows and Linux. Clara.io (Exocortex) is a 3D polygon modeling, solid constructive geometry, animation, and rendering package that runs in any web browser that supports WebGL.
The following 3D-TV consumer configurations will be available to the public: [50] 3D-TV connected to 3D Blu-ray Player for packaged media. 3D-TV connected to HD Games Console, e.g. PS3 for 3D gaming. 3D-TV connected to HD STB for broadcast 3D-TV. 3D-TV receiving a 3D-TV broadcast directly via a built-in tuner and decoder.
I3S (Scene Layer Package) Export: Models built in CityEngine can be directly exported and then used to create a WebGL scene in a browser across via ArcGIS Online Scene viewer. I3S is an OGC compliant standard. [8] 3D Web Scene Export: The model built in CityEngine can be directly exported and then used to create a WebGL scene in a browser. The ...
Autodesk Arnold (also known as simply Arnold) is a computer program for rendering three-dimensional, computer-generated scenes using unbiased, physically-based, Monte Carlo path tracing techniques.
Computer generated models used in skeletal animation are not always anatomically correct. However, organizations such as the Scientific Computing and Imaging Institute have developed anatomically correct computer-based models. Computer generated anatomical models can be used both for instructional and operational purposes.