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  2. Battleship (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Battleship_(puzzle)

    The Battleship puzzle (sometimes called Bimaru, Yubotu, Solitaire Battleships or Battleship Solitaire) is a logic puzzle based on the Battleship guessing game. It and its variants have appeared in several puzzle contests, including the World Puzzle Championship , [ 1 ] and puzzle magazines, such as Games magazine.

  3. Mathematical discussion of rangekeeping - Wikipedia

    en.wikipedia.org/wiki/Mathematical_discussion_of...

    Figure 1: Rangekeeper Coordinate System. The coordinate system has the target as its origin. The y axis value range to the target. US Navy rangekeepers during World War II used a moving coordinate system based on the line of sight (LOS) between the ship firing its gun (known as the "own ship") and the target (known as the "target").

  4. Battleship (game) - Wikipedia

    en.wikipedia.org/wiki/Battleship_(game)

    The game of Battleship is thought to have its origins in the French game L'Attaque played during World War I, although parallels have also been drawn to E. I. Horsman's 1890 game Basilinda, [1] and the game is said to have been played by Russian officers before World War I. [3] In 1907 the game playing was mentioned in the diary of Russian poet Ryurik Ivnev. [4]

  5. Graph paper - Wikipedia

    en.wikipedia.org/wiki/Graph_paper

    Graph paper, coordinate paper, grid paper, or squared paper is writing paper that is printed with fine lines making up a regular grid. It is available either as loose leaf paper or bound in notebooks or Graph Books. It is commonly found in mathematics and engineering education settings, exercise books, and in laboratory notebooks.

  6. No-three-in-line problem - Wikipedia

    en.wikipedia.org/wiki/No-three-in-line_problem

    The problem was first posed by Henry Dudeney in 1900, as a puzzle in recreational mathematics, phrased in terms of placing the 16 pawns of a chessboard onto the board so that no three are in a line. [2] This is exactly the no-three-in-line problem, for the case =. [3]

  7. Mathematics of paper folding - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_paper_folding

    The new algorithm built upon work that they presented in their paper in 1999 that first introduced a universal algorithm for folding origami shapes that guarantees a minimum number of seams. The algorithm will be included in Origamizer, a free software for generating origami crease patterns that was first released by Tachi in 2008. [48]