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The Settlers II (10th Anniversary) is a city-building game, with real-time strategy elements, [4] [5] controlled via a point and click interface. The gameplay and game mechanics are nearly identical to the original Settlers II, [6] [7] [8] and the primary goal on each map is to build a settlement with a functioning economy, producing sufficient military units so as to conquer rival territories ...
Download as PDF; Printable version; In other projects Wikimedia Commons; ... Settlers 2 10th Anniversary cover.jpg; File:Settlers 2 10th Anniversary gameplay.jpg;
The Settlers II is a city-building game with real-time strategy elements, [8] [9] in which the primary goal on each map is to build a settlement with a functioning economy, producing sufficient military units so as to conquer rival territories, ultimately gaining control of either the entire map, or a certain predetermined section of it. [10]
The Settlers II: 10th Anniversary - The Vikings: Blue Byte: Fantasy: WIN: Expansion to The Settlers II (10th Anniversary). 2007: The Settlers: Rise of an Empire: Blue Byte: Fantasy: WIN: Sequel to The Settlers: Heritage of Kings. 2008: A Kingdom for Keflings: Ninja Bee: Fantasy: X360: 2008: Final Fantasy Crystal Chronicles: My Life as a King ...
The Settlers (German: Die Siedler) is a city-building and real-time strategy video game series created by Volker Wertich in 1993. The original game was released on the Amiga, with subsequent games released primarily on MS-DOS and Windows: The Settlers II (1996), The Settlers III (1998), The Settlers IV (2001), The Settlers: Heritage of Kings (2004), The Settlers: Rise of an Empire (2007), and ...
The Settlers is a city-building game with real-time strategy elements, [8] [9] [10] controlled via a point and click interface, in which the primary goal on each map is to build a settlement with a functioning economy, producing sufficient military units so as to conquer rival territories, ultimately gaining control of the entire map.
The Settlers: Rise of an Empire is a city-building game with real-time strategy elements, [3] [4] [5] controlled via a point and click interface. On each map, the player is required to accomplish certain predetermined goals by building a settlement with a functioning economy.
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.