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The dual-code theory, created by Allan Paivio in 1971, is the theory that we use two separate codes to represent information in our brains: image codes and verbal codes. Image codes are things like thinking of a picture of a dog when you are thinking of a dog, whereas a verbal code would be to think of the word "dog". [31]
Imagery Rescripting is an experiential therapeutic technique that uses imagery and imagination to intervene in traumatic memories. [1] The process is guided by a therapist who works with the client to define ways to work with particular traumatic memories, images, or nightmares.
The modern use of the phrase is generally attributed to Fred R. Barnard. Barnard wrote this phrase in the advertising trade journal Printers' Ink, promoting the use of images in advertisements that appeared on the sides of streetcars. [6] The December 8, 1921, issue carries an ad entitled, "One Look is Worth A Thousand Words."
Turning to images, the anonymous author asserts that they are of two kinds: those establishing a likeness based upon subject, and those establishing a likeness based upon a word. This was the basis for the subsequent distinction, commonly found in works on the art of memory, between 'memory for words' and 'memory for things'.
List of national flowers – flowers that represent specific geographic areas Plants in culture – uses of plants by humans Pages displaying short descriptions of redirect targets Narcissus in culture – uses of narcissus flowers by humans
Other patients represent the opposite, where memory for colors and shapes is unaffected but spatial memory for previously known places is greatly impaired. [30] These case studies show that these two types of visual memory are located in different parts of the brain and are somewhat unrelated in terms of functioning in daily life.
Recognition memory, a subcategory of explicit memory, is the ability to recognize previously encountered events, objects, or people. [1] When the previously experienced event is reexperienced, this environmental content is matched to stored memory representations, eliciting matching signals. [ 2 ]
Kim's Game is a memory exercise, played with a selection of stones or other distinguishable objects. Kim's Game is a game or exercise played by Scouts, [1] the military, and other groups, in which a selection of objects must be memorised. The game develops a person's capacity to observe and remember details.