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The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
Core config – The layout of the graphics pipeline, in terms of functional units. Over time the number, type, and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors.
The most important shader units are vertex shaders, geometry shaders, and pixel shaders. The Unified Shader has been introduced to take full advantage of all units. This gives a single large pool of shader units. As required, the pool is divided into different groups of shaders. A strict separation between the shader types is therefore no ...
In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize , and distort a bitmap image to be placed onto an arbitrary plane of a given 3D model as a texture, in a process called texture mapping .
In computing, CUDA (Compute Unified Device Architecture) is a proprietary [2] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs.
3D shaders act on 3D models or other geometry but may also access the colors and textures used to draw the model or mesh. Vertex shaders are the oldest type of 3D shader, generally making modifications on a per-vertex basis. Newer geometry shaders can generate new vertices from within the shader.
Historically the number of ROPs, texture mapping units (TMUs), and shader processing units/stream processors have been equal. However, from 2004, several GPUs have decoupled these areas to allow optimum transistor allocation for application workload and available memory performance. As the trend continues, it is expected that graphics ...
In G80/G90/GT200, each Streaming Multiprocessor (SM) contains 8 Shader Processors (SP, or Unified Shader, or CUDA Core) and 2 Special Function Units (SFU). Each SP can fulfill up to two single-precision operations per clock: 1 Multiply and 1 Add, using a single MAD instruction. Each SFU can fulfill up to four operations per clock: four MUL ...