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  2. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    For example, to study the equations of ellipses and hyperbolas, the foci are usually located on one of the axes and are situated symmetrically with respect to the origin. If the curve (hyperbola, parabola , ellipse, etc.) is not situated conveniently with respect to the axes, the coordinate system should be changed to place the curve at a ...

  3. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    rotates points in the xy plane counterclockwise through an angle θ about the origin of a two-dimensional Cartesian coordinate system. To perform the rotation on a plane point with standard coordinates v = ( x , y ) , it should be written as a column vector , and multiplied by the matrix R :

  4. Translation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Translation_(geometry)

    In classical physics, translational motion is movement that changes the position of an object, as opposed to rotation.For example, according to Whittaker: [1] If a body is moved from one position to another, and if the lines joining the initial and final points of each of the points of the body are a set of parallel straight lines of length ℓ, so that the orientation of the body in space is ...

  5. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    Rotations about the origin have three degrees of freedom (see rotation formalisms in three dimensions for details), the same as the number of dimensions. A three-dimensional rotation can be specified in a number of ways. The most usual methods are: Euler angles (pictured at the left).

  6. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    A reflection about a line or plane that does not go through the origin is not a linear transformation — it is an affine transformation — as a 4×4 affine transformation matrix, it can be expressed as follows (assuming the normal is a unit vector): [′ ′ ′] = [] [] where = for some point on the plane, or equivalently, + + + =.

  7. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    To define a spherical coordinate system, one must designate an origin point in space, O, and two orthogonal directions: the zenith reference direction and the azimuth reference direction. These choices determine a reference plane that is typically defined as containing the point of origin and the x– and y–axes , either of which may be ...

  8. Change of variables - Wikipedia

    en.wikipedia.org/wiki/Change_of_variables

    Notice how = is excluded, for is not bijective in the origin (can take any value, the point will be mapped to (0, 0)). Then, replacing all occurrences of the original variables by the new expressions prescribed by Φ {\displaystyle \Phi } and using the identity sin 2 ⁡ x + cos 2 ⁡ x = 1 {\displaystyle \sin ^{2}x+\cos ^{2}x=1} , we get

  9. Change of basis - Wikipedia

    en.wikipedia.org/wiki/Change_of_basis

    The change-of-basis formula is a specific case of this general principle, although this is not immediately clear from its definition and proof. When one says that a matrix represents a linear map, one refers implicitly to bases of implied vector spaces, and to the fact that the choice of a basis induces an isomorphism between a vector space and ...