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  2. Parallax occlusion mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_occlusion_mapping

    Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique. Parallax occlusion mapping is used to procedurally create 3D definition in textured surfaces, using a displacement map (similar to a topography map) instead of through the generation of new geometry. [1]

  3. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    During the texture mapping process for any arbitrary 3D surface, a texture lookup takes place to find out where on the texture each pixel center falls. For texture-mapped polygonal surfaces composed of triangles typical of most surfaces in 3D games and movies, every pixel (or subordinate pixel sample) of that surface will be associated with some triangle(s) and a set of barycentric coordinates ...

  4. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  5. PVRTC - Wikipedia

    en.wikipedia.org/wiki/PVRTC

    PVRTC (PowerVR Texture Compression) and PVRTC2 are a family of lossy, fixed-rate texture compression formats used in PowerVR's MBX (PVRTC only), SGX and Rogue technologies. The PVRTC algorithm is documented in Simon Fenney's paper " Texture Compression using Low-Frequency Signal Modulation " that was presented at Graphics Hardware 2003 .

  6. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    Whenever a wall is present, the mesh adjacent to the wall is fine enough to resolve the boundary layer flow and generally quad, hex and prism cells are preferred over triangles, tetrahedrons and pyramids. Quad and Hex cells can be stretched where the flow is fully developed and one-dimensional. Depicts the skewness of a quadrilateral

  7. Grism - Wikipedia

    en.wikipedia.org/wiki/Grism

    A grism (also called a grating prism) is a combination of a prism and grating arranged so that light at a chosen central wavelength passes straight through. The advantage of this arrangement is that one and the same camera can be used both for imaging (without the grism) and spectroscopy (with the grism) without having to be moved.

  8. Dichroic prism - Wikipedia

    en.wikipedia.org/wiki/Dichroic_prism

    One common application of dichroic prisms is in some camcorders and high-quality digital cameras. [3] A trichroic prism assembly is a combination of two dichroic prisms which are used to split an image into red, green, and blue components, which can be separately detected on three CCD arrays. A possible layout for the device is shown in the ...

  9. Prism (optics) - Wikipedia

    en.wikipedia.org/wiki/Prism_(optics)

    Prism spectacles with a single prism perform a relative displacement of the two eyes, thereby correcting eso-, exo, hyper- or hypotropia. In contrast, spectacles with prisms of equal power for both eyes, called yoked prisms (also: conjugate prisms , ambient lenses or performance glasses ) shift the visual field of both eyes to the same extent.