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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  3. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    Recursive flood fill with 4 directions. Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute.

  4. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    Subnormal values fill the underflow gap with values where the absolute distance between them is the same as for adjacent values just outside the underflow gap. This is an improvement over the older practice to just have zero in the underflow gap, and where underflowing results were replaced by zero (flush to zero).

  5. Computer Graphics: Principles and Practice - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics:...

    Structured Programming: Theory and Practice Computer Graphics: Principles and Practice is a textbook written by James D. Foley , Andries van Dam , Steven K. Feiner , John Hughes , Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley .

  6. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    The value distribution is similar to floating point, but the value-to-representation curve (i.e., the graph of the logarithm function) is smooth (except at 0). Conversely to floating-point arithmetic, in a logarithmic number system multiplication, division and exponentiation are simple to implement, but addition and subtraction are complex.

  7. Double-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Double-precision_floating...

    Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point. Double precision may be chosen when the range or precision of single precision would be insufficient.

  8. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    There are several elements that form components of simulation physics including the physics engine, program code that is used to simulate Newtonian physics within the environment, and collision detection, used to solve the problem of determining when any two or more physical objects in the environment cross each other's path.

  9. IEEE 754-1985 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754-1985

    IEEE 754-1985 [1] is a historic industry standard for representing floating-point numbers in computers, officially adopted in 1985 and superseded in 2008 by IEEE 754-2008, and then again in 2019 by minor revision IEEE 754-2019. [2]