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  2. OpenEXR - Wikipedia

    en.wikipedia.org/wiki/OpenEXR

    The ILM OpenEXR file format was designed and implemented by Florian Kainz, Wojciech Jarosz, and Rod Bogart. The PIZ compression scheme is based on an algorithm by Christian Rouet. Josh Pines helped extend the PIZ algorithm for 16-bit and found optimizations for the float-to-half conversions.

  3. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  4. Minifloat - Wikipedia

    en.wikipedia.org/wiki/Minifloat

    A 2-bit float with 1-bit exponent and 1-bit mantissa would only have 0, 1, Inf, NaN values. If the mantissa is allowed to be 0-bit, a 1-bit float format would have a 1-bit exponent, and the only two values would be 0 and Inf. The exponent must be at least 1 bit or else it no longer makes sense as a float (it would just be a signed number).

  5. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  6. Single-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Single-precision_floating...

    Single precision is termed REAL in Fortran; [1] SINGLE-FLOAT in Common Lisp; [2] float in C, C++, C# and Java; [3] Float in Haskell [4] and Swift; [5] and Single in Object Pascal , Visual Basic, and MATLAB. However, float in Python, Ruby, PHP, and OCaml and single in versions of Octave before 3.2 refer to double-precision numbers.

  7. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    An IEEE 754 format is a "set of representations of numerical values and symbols". A format may also include how the set is encoded. [9] A floating-point format is specified by a base (also called radix) b, which is either 2 (binary) or 10 (decimal) in IEEE 754; a precision p;

  8. Quadruple-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Quadruple-precision...

    The minimum strictly positive (subnormal) value is 2 −16494 ≈ 10 −4965 and has a precision of only one bit. The minimum positive normal value is 2 −16382 ≈ 3.3621 × 10 −4932 and has a precision of 113 bits, i.e. ±2 −16494 as well. The maximum representable value is 2 16384 − 2 16271 ≈ 1.1897 × 10 4932.

  9. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    The IEEE 754 standard [9] specifies a binary16 as having the following format: Sign bit: 1 bit; Exponent width: 5 bits; Significand precision: 11 bits (10 explicitly stored) The format is laid out as follows: The format is assumed to have an implicit lead bit with value 1 unless the exponent field is stored with all zeros.