Search results
Results From The WOW.Com Content Network
Fallout 4 is a 2015 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fourth main game in the Fallout series and was released worldwide on November 10, 2015, for Microsoft Windows , PlayStation 4 , and Xbox One .
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...
Todd Andrew Howard (born 1970) is an American video game designer, director, and producer.He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series.
After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.
In 2004, [44] the Fallout franchise was acquired by Bethesda Softworks from Interplay Entertainment and the development of Fallout 3 was handed over to Bethesda Game Studios. [14] Fallout 3 was released on October 28, 2008. Five downloadable content packs for Fallout 3 were released in the year following its release — Operation: Anchorage ...
While he loved making the game he was disappointed that it did not turn out what he wanted it to be. [9] After Bethesda secured the Fallout license from Interplay in 2004, Cain expressed disappointment. I was hoping that Troika would get the license, but we were massively outbid. But in the end, they made a good game. [10]
By 2008, Bethesda Game Studios was considered one of the industry's top developers due to the reputation of The Elder Scrolls fantasy universe and the critically acclaimed Fallout 3. Bethesda had created a unique role for itself, “spending years to create massive, open-world, single-player RPGs — hardly a booming genre in the industry at ...
He has been working for Bethesda Softworks since 2002. [2] He previously worked for Looking Glass Studios and Ion Storm Austin. [ 3 ] His first works at Bethesda include a credit for writing and quest design for Morrowind Bloodmoon , and quest design for The Elder Scrolls IV: Oblivion , for which he wrote the Dark Brotherhood quest line.