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  2. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    Video game live streaming appeals to many for the ability to transform a hobby of playing video games into a profitable career of streaming them, in addition to the social benefits of being in a position of renown with a large viewership and semi-celebrity status.

  3. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    As video games become more social with multiplayer and online features, gamers find themselves in growing interconnected social networks. Playing video games can be for both entertainment and competition, as the trend known as electronic sports or esports has become more widely accepted. Video game-focused gaming conventions such as PAX and ...

  4. Power Play: How Video Games Can Save the World - Wikipedia

    en.wikipedia.org/wiki/Power_Play:_How_Video...

    Power Play's main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users.

  5. Game on: The surprising potential health benefits of online ...

    www.aol.com/game-surprising-potential-health...

    In addition, notes Manos, research also shows that, through the use of attention control and reward processing, gaming can positively affect a person’s brain plasticity — i.e., its ability to ...

  6. Extra Lives - Wikipedia

    en.wikipedia.org/wiki/Extra_Lives:_Why_Video...

    Gamasutra praised Bissell as one of the industry's most influential voices in "The Game Developer 50" (2010) for his work in Extra Lives. [2] "In clever language, he discusses the importance of games as a cultural and social movement, arguing their validity as an artform, but without preaching to — or necessarily appearing to be part of ...

  7. Games for Change - Wikipedia

    en.wikipedia.org/wiki/Games_for_Change

    Games for Change was founded by Benjamin Stokes, Suzanne Seggerman, [2] and Barry Joseph in 2004. [3] The organization's first event was held in 2004 hosted by the New York Academy of Sciences and provided an opportunity for nonprofit organizations, foundations, and game developers to explore how digital games could be used to support impact causes.

  8. Play (activity) - Wikipedia

    en.wikipedia.org/wiki/Play_(activity)

    [50] [53] Researchers investigating play in older adults are also interested in the benefits of technology and video games as therapeutic tools. These outlets can lower the risk of developing particular diseases, reduce feelings of social isolation and stress, and promote creativity and the maintenance of cognitive skills.

  9. 5 health benefits of playing video games - AOL

    www.aol.com/article/2016/09/12/5-health-benefits...

    Some may think of gamers as lazy, but there is actually tons of physical and cognitive health benefits to playing video games.