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In 2018, YouTube added a feature called Premiere which displays a notification to the user mentioning when the video will be available for the first time, like for a live stream but with a prerecorded video. When the scheduled time arrives, the video is aired as a live broadcast with a two-minute countdown.
Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]
PeerTube is a free and open-source, decentralized, ActivityPub federated video platform. It can use peer-to-peer technology to reduce load on individual servers when videos get popular. Started in 2017 by a programmer known as Chocobozzz , development of PeerTube is now supported by the French non-profit Framasoft . [ 4 ]
The app is free and began as one of the first providers of video calls, texting, photo sharing, and games on a 3G network. [3] [4] [5] As of 2018, Tango has more than 400 million registered users. [6] [7] [8] [4] It was rated by PCMag as "the simplest mobile chat application out there, with a good range of support." [5]
Vine was an American short-form video hosting service where users could share up to 6-second-long looping video clips.Founded in June 2012 by Rus Yusupov, Dom Hofmann and Colin Kroll, [1] [2] [3] the company was bought by Twitter, Inc., four months later for $30 million. [4]
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Mixer was an American video game live streaming platform. The service launched on January 5, 2016, as Beam , under the ownership of co-founders Matthew Salsamendi and James Boehm. The service placed an emphasis on interactivity, with low stream latency and a platform for allowing viewers to perform actions that can influence a stream.
While the majority of professional and part-time streamers play video games, many often do IRL (in real life) streams where they broadcast their daily life.At first, many streaming sites prohibited non-gaming live streams as they thought it would harm the quality of the content on their sites but the demand for non-gaming content grew. [5]