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  2. Problem frames approach - Wikipedia

    en.wikipedia.org/wiki/Problem_Frames_Approach

    The problem frames approach was first sketched by Jackson in his book Software Requirements & Specifications (1995) and in a number of articles in various journals devoted to software engineering. It has received its fullest description in his Problem Frames: Analysing and Structuring Software Development Problems (2001).

  3. Bottom–up and top–down design - Wikipedia

    en.wikipedia.org/wiki/Bottom–up_and_top–down...

    In the software development process, the top–down and bottom–up approaches play a key role. Top–down approaches emphasize planning and a complete understanding of the system. It is inherent that no coding can begin until a sufficient level of detail has been reached in the design of at least some part of the system.

  4. Software development - Wikipedia

    en.wikipedia.org/wiki/Software_development

    Software development is the process of designing and implementing a software solution to satisfy a user. The process is more encompassing than programming , writing code , in that it includes conceiving the goal, evaluating feasibility, analyzing requirements , design , testing and release .

  5. Software development process - Wikipedia

    en.wikipedia.org/wiki/Software_development_process

    In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management .

  6. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall , prototyping , iterative and incremental development , spiral development , agile software development , rapid application development , and extreme programming .

  7. Object-oriented analysis and design - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_analysis...

    The emphasis on iterative models is that software development is a knowledge-intensive process and that things like analysis can't really be completely understood without understanding design issues, that coding issues can affect design, that testing can yield information about how the code or even the design should be modified, etc. [2]

  8. Dr. Dobb's Journal - Wikipedia

    en.wikipedia.org/wiki/Dr._Dobb's_Journal

    The magazine later reverted to Dr. Dobb's Journal with the selling line, "The World of Software Development", with the abbreviation DDJ also used for the corresponding website. In January 2009 Jonathan Erickson, the editor-in-chief, announced the magazine would cease monthly print publication, become a section of InformationWeek called Dr Dobb ...

  9. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code .