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Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
A non-player character (NPC), also called a non-playable character, is a character in a game that is not controlled by a player. [1] The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player.
At the start of a typical survival game, the player is placed alone in the game's world with few resources. It is not uncommon for players to spend the majority or entirety of the game without encountering a friendly non-player character; since NPCs are typically hostile to the player, the emphasis is placed on avoidance, rather than ...
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Re-Logic is an American independent game developer and publisher based in Indiana in the USA. It was founded by Andrew Spinks in 2011. The company is best known for developing and publishing Terraria, a 2D action-adventure sandbox video game.
The Hawaiian islands are a popular tourist spot, and monk seals often show up on populated beaches. If a Hawaiian monk seal appears on a beach near you, stay at least 50 feet away.
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She is known for her debut game Galatea (2000) [5] and her use of psychologically complex non-player characters (NPCs). [ 6 ] Short has been called "a visionary in the world of text-based games for years," [ 7 ] and is the author of over forty works of IF. [ 8 ]