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The Xbox 360 Wireless Microphone is a microphone peripheral designed for use with the rhythm games, Rock Band, Guitar Hero, DJ Hero, Lips, Def Jam Rapstar and Michael Jackson: The Experience. The wireless microphone uses the same 2.4 GHz protocol as the official wireless controller and other peripherals and is powered by 2 AA batteries.
The Xbox 360 controller has the same basic familiar button layout as the Controller S except that a few of the auxiliary buttons have been moved. The "back" and "start" buttons have been moved to a more central position on the face of the controller, and the "white" and "black" buttons have been removed and replaced with two new bumpers that are positioned over the analog triggers on the back ...
In order to play the new keyboard-based instrument parts (keyboard, piano, organ etc.) in Rock Band 3, Harmonix designed a keyboard controller, which is produced by Mad Catz. The controller has a handle or "neck" on one side, and so resembles a keytar ; this allows it to be either worn over the shoulder using a strap (like a keytar) or placed ...
Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...
In 2008, Microsoft also released the SideWinder X6 Gaming Keyboard, which is designed to be the keyboard counterpart of the Sidewinder Mouse. It features up to 30 programmable macro keys, volume control, media control, a detachable numpad and backlighting. Along with this keyboard a new mouse was released dubbed the SideWinder X5.
The computer keyboard is modelled after the typewriter keyboard and was designed for the input of written text. A mouse is a handheld pointing device used in addition to the keyboard. For games, the keyboard typically controls movement of the character while the mouse is used to control the game camera or used for aiming.