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Sega Corporation [a] [b] is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo.It produces several multi-million-selling game franchises for arcades and consoles, including Sonic the Hedgehog, Angry Birds, Phantasy Star, Puyo Puyo, Super Monkey Ball, Total War, Virtua Fighter, Megami Tensei, Sakura Wars, Persona, and Yakuza.
Sega made an announcement on February 13, 2003, of its decision to merge with Sammy. However, as late as April 17 of the same year, Sega was still in talks with Namco, which was attempting to overturn the merger and went public with its offer to be acquired. Sega's consideration of Namco's offer upset executives of Sammy.
Sega's official logo. Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world.The company has produced home video game consoles and handheld consoles since 1983; these systems were released from the third console generation to the sixth.
All series spanning multiple games are listed here. Games that were developed and published by third parties but released on Sega consoles are not listed here. Among the franchises listed here are franchises now owned by 2K Sports, as those franchises were originally published by Sega until Sega sold the rights to the franchises in 2005. [1]
Sega World (Japanese: セガワールド, Hepburn: Segawārudo), sometimes stylized as SegaWorld, is a formerly international chain of amusement arcades and entertainment centers created by Sega. Though not the first venues to be developed by the company, with operations dating back to the late 1960s in Japan , it would come to involve some of ...
A Sega Titan-Video (ST-V) arcade system board, based on Sega Saturn hardware and featuring interchangeable games. Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world.
Nintendo introduced the Wii in 2006 around the same time as the PlayStation 3. Nintendo lacked the same manufacturing capabilities and relationships with major hardware supplies as Sony and Microsoft, [121] and to compete, diverged on a feature-for-feature approach and instead developed the Wii around the novel use of motion controls in the Wii ...
The console was never popular in Japan (being regularly outsold by the PC Engine), but still managed to sell 40 million units worldwide. By late 1995, Sega was supporting five different consoles and two add-ons, and Sega Enterprises chose to discontinue the Mega Drive in Japan to concentrate on the new Sega Saturn. [14]