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  2. Wikipedia : WikiProject Color/Normalized Color Coordinates

    en.wikipedia.org/.../Normalized_Color_Coordinates

    The third number, the value (or brightness), ranges from 0 to 100%, with 0% indicating black and 100% indicating the brightest possible intensity of a color, whether white or otherwise, as limited by a maximum in RGB color space. In HSL color space, on the other hand, only white can have a lightness of 100%.

  3. YCbCr - Wikipedia

    en.wikipedia.org/wiki/YCbCr

    The unambiguous way to refer to these formats is via the FourCC code. [17] To convert from RGB to YUV or back, it is simplest to use RGB888 and 4:4:4. For 4:1:1, 4:2:2 and 4:2:0, the bytes need to be converted to 4:4:4 first.

  4. YCoCg - Wikipedia

    en.wikipedia.org/wiki/YCoCg

    The three values of the YCoCg color model are calculated as follows from the three color values of the RGB color model: [2] [] = [] [] The values of Y are in the range from 0 to 1, while Co and Cg are in the range of −0.5 to 0.5, as is typical with "YCC" color models such as YCbCr.

  5. Oklab color space - Wikipedia

    en.wikipedia.org/wiki/Oklab_color_space

    Converting from sRGB requires first converting from sRGB to CIE XYZ with a Standard Illuminant D65. As the last step of this conversion is a linear map from linear RGB to CIE XYZ, the reference implementation directly employs the multiplied matrix representing the composition of the two linear maps: [ 1 ]

  6. CIELAB color space - Wikipedia

    en.wikipedia.org/wiki/CIELAB_color_space

    In order to convert RGB or CMYK values to or from L*a*b*, the RGB or CMYK data must be linearized relative to light. The reference illuminant of the RGB or CMYK data must be known, as well as the RGB primary coordinates or the CMYK printer's reference data in the form of a color lookup table (CLUT).

  7. LMS color space - Wikipedia

    en.wikipedia.org/wiki/LMS_color_space

    The Hunt and RLAB color appearance models use the Hunt–Pointer–Estevez transformation matrix (M HPE) for conversion from CIE XYZ to LMS. [4] [5] [6] This is the transformation matrix which was originally used in conjunction with the von Kries transform method, and is therefore also called von Kries transformation matrix (M vonKries).

  8. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    The 3-3-2 bit RGB use 3 bits for each of the red and green color components, and 2 bits for the blue component, due to the human eyes having lesser sensitivity to blue. This results in an 8×8×4 = 256-color palette as follows: This palette is used by: The MSX2 series of personal computers; Palette 4 of the IBM PGC; Extended Graphics Array (XGA)

  9. YIQ - Wikipedia

    en.wikipedia.org/wiki/YIQ

    YIQ is the color space used by the analog NTSC color TV system. I stands for in-phase, while Q stands for quadrature, referring to the components used in quadrature amplitude modulation. Other TV systems used different color spaces, such as YUV for PAL or YDbDr for SECAM. Later digital standards use the YCbCr color space.