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Single player, multiplayer. Sid Meier's Civilization II is a turn-based strategy video game in the Civilization series, developed and published by MicroProse. It was released in 1996 for PCs, and later ported to the PlayStation by Activision. Players build a civilization from a primitive tribe, competing with rival computer- or human (in some ...
Galactic Civilizations II: Twilight of the Arnor: Stardock: Sci-fi: WIN: 4X game. Expansion to Galactic Civilizations II: Dread Lords. 2008: King's Bounty: The Legend: Katauri Interactive: Fantasy: WIN, MAC: spiritual sequel to King's Bounty: 2008: Sword of the Stars: A Murder of Crows: Kerberos: Sci-fi: WIN: 4X game. Real-time tactical battles ...
Civilization is a series of turn-based strategy video games, first released in 1991. [1] Sid Meier developed the first game in the series and has had creative input for most of the rest, [2] and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI. There are six main games in the series, a number ...
Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, [2] the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games ...
Civilization II: Conflicts in Civilization. Sid Meier's Civilization II Scenarios: Conflicts in Civilization[ 1][ 2] is a single-player historical turn-based strategy game, and the first expansion pack to Civilization II. [ 3] It contains 20 new scenarios; 12 made by the expansion pack developers, and 8 "Best of the Net" scenarios created by ...
Sidney K. Meier (/ ˈ m aɪər / MIRE; born February 24, 1954) is an American businessman and computer programmer.A programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series, Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff ...
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