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The Xbox Live service is available as both a free and subscription-based service, known as Xbox Live Free [21] and Xbox Live Gold respectively, with several features such as online gaming restricted to the Gold service. Prior to October 2010, the free service was known as Xbox Live Silver. [22]
The Xbox 360 can not only use wired Ethernet to connect to a LAN, but also use a wireless adapter (such as the Xbox 360 Wireless Network Adapter in an access point-based or mesh network). Additionally, some Xbox Live titles like Halo 3 can play a match with players connected over Xbox Live and on the same LAN.
Prior to October 2010, the free service was known as Xbox Live Silver. [42] It was announced on June 10, 2011, that the service is going to be fully integrated into Microsoft's Windows 8. [43] In October 2011, Microsoft announced live streaming cable television with various providers. [44] The third Xbox Live logo, used from 2013 until 2021
The first wave of Windows 10 Xbox Live games were announced on Xbox Wire in March 2015. All Xbox Live enabled games on Windows 10 are made available on the Windows Store. In order to be released on Windows 10 as an Xbox Live enabled game, the developer needs to be a member of ID@Xbox. Xbox Live enabled titles will be identifiable in the ...
In order to accommodate this, Microsoft released the Wireless Gaming Receiver (sold as "Crossfire Wireless Gaming Receiver" in the UK), which allows wireless Xbox 360 accessories to be used on a Windows-based PC. [3] Most Xbox 360 wireless accessories are supported, including standard controllers, racing wheels (without force-feedback ...
Competitions: Join and create tournaments directly through the in-game Xbox Live menu. Xbox Live Aware: Receive invitations and view Xbox Live friends, even when playing single player modes. XSN: Xbox Sports Network, a service for Microsoft-developed sports titles that allows for web-based player tournaments and statistics.
XLink Kai is a program developed by Team XLink allowing for online play of video games with support for LAN multiplayer modes. It enables players on the GameCube, Nintendo Switch, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita / PlayStation TV, Xbox, Xbox 360, and Xbox One to play games across the Internet using a network configuration that simulates a ...
Xbox Play Anywhere, formerly Live Anywhere, is an ongoing initiative by Microsoft Gaming to bring the cross-platform Xbox network (formerly Xbox Live [1]) service to a wide variety of Microsoft platforms and devices, chiefly the Xbox Series X|S, Windows 11, Xbox One, and Windows 10.