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The battle system was specifically based on the Active Time Battle system used in Chrono Trigger. [7] [17] The lack of established RPG elements, such as inns for resting and a world map, were influenced by the harsh setting and a wish to have players think about where to go. [20] A key theme running through the game is "sadness". The story's ...
Chrono Trigger is a role-playing video game which was released on the Super Nintendo Entertainment System on March 11, 1995 in Japan and on August 22 in North America. The game's story follows a group of young adventurers led by Crono, who are accidentally transported through time and learn that the world will be destroyed in the distant future.
Chrono Trigger 's six playable characters (plus one optional character) come from different eras of history. Chrono Trigger begins in 1000 AD with Crono, Marle, and Lucca. Crono is the silent protagonist, characterized as a fearless young man who wields a katana in battle. Marle, revealed to be Princess Nadia, lives in Guardia Castle; though ...
Radical Dreamers was developed by Square, the company which had previously developed Chrono Trigger. [28] Masato Kato wrote Radical Dreamers after Chrono Trigger ' s release, feeling that Trigger concluded with "unfinished business". [29] He composed the main story and drafted the concepts for the sub-scenarios, leaving them to be completed by ...
With time travel, the player can manage to replace Crono at the moment before he dies with a clone received from the Millennial Fair in 1000 A.D, saving his life. The PlayStation, Nintendo DS, Apple iOS, Android, and Microsoft Windows/Steam versions of Chrono Trigger include an FMV scene at the end that shows Crono and Marle getting married. A ...
Unlike Steam's Big Picture mode which was designed for use on television screens, which was treated as a separate software branch within Valve, the Deck version of the Steam client stays consistent with the desktop version, adding functions and interface elements to make navigating through Steam easier with controller input, and indicators ...
Chrono Trigger: Crimson Echoes is a fangame developed by the international team Kajar Laboratories as a ROM hack of Square's role-playing video game Chrono Trigger for the Super Nintendo Entertainment System. It was conceived as an unofficial installment in the Chrono series, set between the events of Chrono Trigger and its sequel Chrono Cross.
Chrono Trigger story planner and script writer Masato KatÅ noted that Lucca was the character in the game that he felt most emotionally attached to, due to her kindness, dignity, and occasional obliviousness. [2] He also identified the first time Robo and Lucca met as one of his favorite events in the game. [2]