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Axem Titanium 19:42, 2 February 2025 (UTC) Since there has been no discussion here a week in, I might as well start working on the article, starting with the abysmal reception section, which I just realized doesn't even cover the reception of the Nintendo DS release. Feel free to comment here in the meantime. You can see my work here.
Chrono Trigger was produced in 1995 by Kazuhiko Aoki and directed by Akihiko Matsui, Yoshinori Kitase and Takashi Tokita.The development of the game was dubbed the "Dream Project", because it was headed by a "Dream Team" composed of supervisor Hironobu Sakaguchi, of Final Fantasy fame, as well as freelance supervisor Yuji Horii and character designer Akira Toriyama, both of Dragon Quest fame. [2]
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.
If you're a fan of the Final Fantasy franchise, it goes without saying that you're probably a Chrono Trigger fan. Released in 1995 for the NES, the Japanese role-playing game was developed by what ...
Yuji Horii (堀井 雄二, Horii Yūji, born January 6, 1954) is a Japanese author, video game designer, writer and director best known as the creator of the Dragon Quest franchise, [1] supervising and writing the scenario for Chrono Trigger, and The Portopia Serial Murder Case, released in 1983 as one of the first visual novel adventure games.
Chrono Trigger 's six playable characters (plus one optional character) come from different eras of history. Chrono Trigger begins in 1000 AD with Crono, Marle, and Lucca. Crono is the silent protagonist, characterized as a fearless young man who wields a katana in battle. Marle, revealed to be Princess Nadia, lives in Guardia Castle; though ...
In Final Fantasy IV and Chrono Trigger, the player controls a set of characters, closely following the role-playing video game genre. The methods of viewing and controlling the characters are separated by three different "screens": the overworld, where the characters traverse to different locations; the field map, where the characters explore locations such as towns and dungeons; and the ...
Radical Dreamers was developed by Square, the company which had previously developed Chrono Trigger. [28] Masato Kato wrote Radical Dreamers after Chrono Trigger ' s release, feeling that Trigger concluded with "unfinished business". [29] He composed the main story and drafted the concepts for the sub-scenarios, leaving them to be completed by ...