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Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.
Towards the end of 1944, Carr decided to write a complete history of Soviet Russia from 1917 comprising all aspects of social, political and economic history to explain how the Soviet Union withstood the German invasion. [95] The resulting work, his 14-volume History of Soviet Russia (14 vol., 1950–78), took the story up to 1929. [96]