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Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
Generative artificial intelligence (generative AI, GenAI, [165] or GAI) is a subset of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data. [ 166 ] [ 167 ] [ 168 ] These models learn the underlying patterns and structures of their training data and use them to produce new data [ 169 ...
General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [ 1 ] [ 2 ] [ 3 ] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.
Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.
Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays the traditional board game Go. The field is sharply divided into two eras. Before 2015, the programs of the era were weak.
Download as PDF; Printable version; ... Pages in category "Game artificial intelligence" ... Computer bridge; Computer chess; Computer Go;
Arthur Lee Samuel (December 5, 1901 – July 29, 1990) [3] was an American pioneer in the field of computer gaming and artificial intelligence. [2] He popularized the term "machine learning" in 1959. [4]
Michael John Wooldridge (born 26 August 1966) is a professor of computer science at the University of Oxford.His main research interests is in multi-agent systems, and in particular, in the computational theory aspects of rational action in systems composed of multiple self-interested agents.