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Soulcalibur VI features a base roster of 21 playable characters. Additional characters were made available through downloadable content (DLC) following the game's launch, bringing the total number of characters to 29. Additionally, there are 100 slots for custom characters. [2] New characters introduced in Soulcalibur VI are indicated in italics.
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In Soulcalibur VI, Inferno's gameplay is similar to his original Soul Edge counterpart, as being more of an enhanced version of certain Soul Edge wielders than as a mimic fighter; in this case, its main alter-ego Nightmare instead of Cervantes. Due to his final boss role despite being an unlockable character, Inferno is banned from online ...
Soul Calibur plays a crucial role in counteracting the curse. Characters like Siegfried have used Soul Calibur to resist and even partially cleanse themselves of the malfestation, showcasing the sword's powerful counteracting abilities: Purification: Soul Calibur has the power to purify the corruption caused by Soul Edge. It can cleanse the ...
Sophitia Alexandra (Japanese: ソフィーティア・アレクサンドル, Hepburn: Sofītia Arekusandoru) is a character in the Soulcalibur series of video games. Created by Namco's Project Soul division by designers Aya Takemura and Takuji Kawano, she first appeared in Soul Edge and its subsequent sequels, later appearing in various merchandise related to the series.
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Voldo (Japanese: ヴォルド, Hepburn: Vorudo) is a character in the Soulcalibur series of video games. Created by Namco's Project Soul division, he first appeared in Soul Edge, and later in all games of the Soulcalibur series with the exception of Soulcalibur Legends.
Soulcalibur was originally planned to be a dramatic overhaul, with all new characters apart from Mitsurugi from Soul Edge. [1] However, nine of the 11 characters from Soul Edge ended up carrying over to Soulcalibur by the time the roster was finalized in the Dreamcast version (Cervantes, Hwang, Seong Mi-na, Mitsurugi, Rock, Siegfried, Sophitia, Taki, Voldo), with an additional ten new ...