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Ping time, or simply ping, is the main meassure of connection lag. Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms).
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
The two primary, and most commonly used, devices for players to use when gaming on a computer are the mouse and the keyboard. While both are integral in the interaction of the game, their evolutionary track has not been equal. The mouse, over the years, has had better adaptation and incorporation into gaming than the keyboard has.
My traceroute, originally named Matt's traceroute (MTR), is a computer program that combines the functions of the traceroute and ping programs in one network diagnostic tool. [ 2 ] MTR probes routers on the route path by limiting the number of hops individual packets may traverse, and listening to responses of their expiry.
ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It is available in a wide range of operating systems – including most embedded network administration software.
The advantages of PathPing over ping and traceroute are that each node is pinged as the result of a single command, and that the behavior of nodes is studied over an extended time period, rather than the default ping sample of four messages or default traceroute single route trace. The disadvantage is that it takes a total of 25 seconds per hop ...
Synergy is a software application for sharing a keyboard and mouse between multiple computers. It is used in situations where several PCs are used together, with a monitor connected to each, but are to be controlled by one user. The user needs only one keyboard and mouse on the desk—similar to a KVM switch without the video.
Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.