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This unit contains a set of classes that allow you to: get information about an object's class and its ancestors, properties, methods and events, change property values and call methods. The following example shows the use of the RTTI module to obtain information about the class to which an object belongs, creating it, and to call its method.
The sizes of integer types are defined in Java (int is 32-bit, long is 64-bit), while in C++ the size of integers and pointers is compiler and application binary interface (ABI) dependent within given constraints. Thus a Java program will have consistent behavior across platforms, whereas a C++ program may require adapting for some platforms ...
In the Java virtual machine, internal type signatures are used to identify methods and classes at the level of the virtual machine code. Example: The method String String. substring (int, int) is represented in bytecode as Ljava / lang / String. substring (II) Ljava / lang / String;. The signature of the main method looks like this: [2]
An object's virtual method table will contain the addresses of the object's dynamically bound methods. Method calls are performed by fetching the method's address from the object's virtual method table. The virtual method table is the same for all objects belonging to the same class, and is therefore typically shared between them.
C int array as a collection of int (array size known at compile-time) #include <stdio.h> /* foreach macro viewing an array of int ... the Object.keys() method ...
Integer are reference objects, on the surface no different from List, Object, and so forth. To convert from an int to an Integer, one had to "manually" instantiate the Integer object. As of J2SE 5.0, the compiler will accept the last line, and automatically transform it so that an Integer object is created to store the value 9. [2]
class Foo {int bar (int a, int b) {return (a * 2) + b;} /* Overloaded method with the same name but different set of arguments */ int bar (int a) {return a * 2;}} A method is called using . notation on an object, or in the case of a static method, also on the name of a class.
Integer addition, for example, can be performed as a single machine instruction, and some offer specific instructions to process sequences of characters with a single instruction. [7] But the choice of primitive data type may affect performance, for example it is faster using SIMD operations and data types to operate on an array of floats.