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  2. HP ZBook - Wikipedia

    en.wikipedia.org/wiki/HP_ZBook

    ZBook 15: 15.6" workstation; ZBook 17: 17.3" workstation; All models featured Intel Haswell dual- and quad-core processors, AMD or Nvidia professional graphics and up to 32 GB of RAM, except for the ZBook 14, which was limited to 16 GB of RAM. The ZBook 15 and ZBook 17 use Intel Socket G3 except for the ZBook 14 which has the processor soldered-on.

  3. Quickstart guide - Wikipedia

    en.wikipedia.org/wiki/Quickstart_guide

    A quick-start guide or quickstart guide (QSG), also known as a quick reference guide (QRG), is in essence a shortened version of a manual, meant to make a buyer familiar with their product as soon as possible. This implies the use of a concise step-based approach that allows the buyer to use a product without any delay, if necessary including ...

  4. User guide - Wikipedia

    en.wikipedia.org/wiki/User_guide

    User's guide for a Dulcitone keyboard. A user guide, also commonly known as a user manual, is intended to assist users in using a particular product, service or application. It is usually written by a technician, product developer, or a company's customer service staff. Most user guides contain both a written guide and associated images.

  5. Kepler (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Kepler_(microarchitecture)

    On the HPC models, the GK110/210, the SMX count was raised to 13-15 depending on the product, and more FP64 cores were included to bring the compute ratio up to 1/3rd FP32. On the GK110, per-thread register limit was quadrupled over fermi to 255, but this still only allows a thread using half of the registers to parallelize to 1/4 of each SMX.

  6. Nvidia NVDEC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVDEC

    Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later Nvidia GPUs. It is accompanied by NVENC for video encoding in Nvidia's Video Codec SDK. [2]

  7. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    Tutorial level of the 2000 video game Tux Racer, telling the user to push the red area of the screen to jump. In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game.