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The games will be playable for free to Netflix subscribers, with the package featuring remakes for mobile formats of Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas.
Rockstar North's core 50-person team led the eighteen-month development of Grand Theft Auto: Vice City. [15] Full production began in late 2001, as Grand Theft Auto III was nearing completion; [16] while early development only involved creating 3D models, executive producer Sam Houser said "it really kicked off at the beginning of 2002" and ...
Grand Theft Auto VI is set in the fictional open world state of Leonida—based on Florida—which includes Vice City, a fictionalised version of Miami. [1] [2] [3] Vice City was previously featured in Grand Theft Auto (1997) and as the main setting of Grand Theft Auto: Vice City (2002) and Grand Theft Auto: Vice City Stories (2006).
Grand Theft Auto III is set in Liberty City, loosely based on New York City; it follows a silent protagonist, Claude, who is betrayed and left for dead by his girlfriend during a robbery and embarks on a quest for revenge that leads him to become entangled in a world of crime, drugs, gang warfare, and corruption. [12]
Houser compared the amount of dialogue required to Grand Theft Auto IV and felt the team was "halfway there" with its prior work on San Andreas and Bully. [34] Several employees across the company worked on different parts of the script, such as the main story and pedestrian dialogue, a process Rockstar began with Grand Theft Auto: Vice City ...
Plans to outfit Grand Theft Auto III with an online multiplayer component were scrapped in favour of a follow up, Grand Theft Auto: Vice City. [91] Rockstar Games initially sought the studio to produce an expansion pack for Grand Theft Auto III before its expanding scope led it to be considered a standalone product.