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Consequences is an old parlour game in a similar vein to the Surrealist game exquisite corpse and Mad Libs. [1]Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story.
These games are usually adventure or storytelling games whose ending or sometimes even entire story changes depending on the player's active, in the form of dialogue options, or passive choices, such as games with moral systems. Examples of choice-driven games that feature multiple endings: Life Is Strange, which includes two canon endings.
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
Later the game was adapted to drawing and collage, in a version called picture consequences, with portions of a person replacing the written sentence fragments of the original. [9] The person is traditionally drawn in four steps: The head, the torso, the legs and the feet with the paper folded after each portion so that later participants ...
The form and the medium of the works are not important. The genre may include poems, short stories, novels or plays; comic books; films, videos, or audios. One of the earliest, and much studied, work of this genre is Flatland: A Romance of Many Dimensions, an 1884 satirical novella by the English schoolmaster Edwin Abbott Abbott. Mathematical ...
Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set, the rules of the puzzle determine all subsequent changes and moves.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.