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The Sims 3: Late Night is the third expansion pack for The Sims 3, announced on July 20, 2010, and released in North America on October 26, 2010. [43] and is similar to The Sims 2: Nightlife and The Sims: Hot Date, as well as incorporating elements from The Sims: Superstar and The Urbz: Sims in the City.
According to retail data trackers Gfk Australia, The Sims 3 has been the top selling game in Australia from release until June 30, 2009. [104] The Sims 3 ended 2009 as the year's best selling PC game worldwide, [105] and since its release has become one of the best-selling PC games of all time, having sold over ten million copies worldwide. [106]
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Her colleague Sophie McEvoy compared it favorably to the thematically similar The Sims 3: Late Night, praising its greater realism and attention to detail. [35] J. Habib at IGN, in a review for the later expansion The Sims 2: Pets, recommended Nightlife over Pets as a more "significant and useful" expansion. [46]
The Sims 4: Get Famous is the sixth expansion pack, announced on October 9, 2018 and released on November 16, 2018. The pack focuses on being a celebrity, wealth, fame and its new Actor active career. [42] [43] The pack's theme is similar to The Sims: Superstar; and a combination of elements from The Sims 3: Late Night and The Sims 3: Showtime.
[3] MySims Social – A game intended to launch on Facebook with The Sims Social and SimCity Social, it never was completed. The Urbz 2 – A game intended to surpass The Urbz: Sims in the City, and turn it into a spinoff sub series to The Sims, but the project went through Development Hell after the original game failed to sell to expectations ...
Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.