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  2. HDR10+ - Wikipedia

    en.wikipedia.org/wiki/HDR10+

    The dynamic metadata are used to adjust and optimize each frame of the HDR video to the consumer display's capabilities in a way based on the content creator's intentions. HDR10+ is an alternative to Dolby Vision, which also uses dynamic metadata. [3] HDR10+ is the default variant of dynamic metadata as part of the HDMI 2.1 standard. [4]

  3. HDR10 - Wikipedia

    en.wikipedia.org/wiki/HDR10

    HDR10 is supported by a wide variety of companies, which include monitor and TV manufacturers such as Dell, LG, Samsung, Sharp, VU, Sony, and Vizio, [8] [9] as well as Sony Interactive Entertainment, Microsoft and Apple which support HDR10 on their PlayStation 4, Xbox One video game console and Apple TV platforms, respectively.

  4. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]

  5. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    The DisplayHDR standard from VESA is an attempt to make the differences in HDR specifications easier for consumers to understand. The standard is mainly used in computer monitors and laptops. VESA defines a set of HDR levels; all of them must support HDR10, but not all are required to support 10-bit displays. [67]

  6. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    On CRTs, there was often a difference between the aspect ratio of the computer resolution and the aspect ratio of the display causing non-square pixels (e.g. 320 × 200 or 1280 × 1024 on a 4:3 display). The 4:3 aspect ratio was common in older television cathode ray tube (CRT) displays, which were not easily adaptable to a wider aspect ratio.

  7. Comparison of display technology - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_display...

    TV, computer monitor: Yes Aperture grille CRT: Cylindrical curve or flat 43 [2] 109 TV, computer monitor: Yes Monochrome CRT: Spherical curve or flat 30 [3] 76 TV, computer monitor, radar display, oscilloscope: Yes Direct view Charactron CRT: Spherical curve 24 61 Computer monitor, radar display: No CRT self-contained rear-projection Flat ...

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