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  2. Pathfinder: Kingmaker - Wikipedia

    en.wikipedia.org/wiki/Pathfinder:_Kingmaker

    Pathfinder: Kingmaker is an isometric role-playing game developed by Russian studio [2] Owlcat Games and published by Deep Silver, based on Paizo Publishing's Pathfinder franchise. [3] Announced through a Kickstarter campaign in 2017, the game was released for Microsoft Windows , macOS , and Linux on 25 September 2018.

  3. List of Pathfinder books - Wikipedia

    en.wikipedia.org/wiki/List_of_Pathfinder_books

    Pathfinder Chronicles: Guide to the River Kingdoms: February 2010 64 978-1-60125-203-6: Paperback PZO9217E Elaine Cunningham, Steve Kenson, China Miéville, Chris Pramas, et al. Pathfinder Chronicles: NPC Guide: March 2010 64 978-1-60125-219-7: Paperback PZO9219 Hal Maclean, Jeff Quick, John Wick, et al. Pathfinder Chronicles: Classic Treasures ...

  4. Pathfinder: Wrath of the Righteous - Wikipedia

    en.wikipedia.org/wiki/Pathfinder:_Wrath_of_the...

    The game is a sequel to Pathfinder: Kingmaker, the previous role-playing game of the same developer, but it does not follow the same story. The sequel builds on the engine from Kingmaker to address concerns raised by critics and players, and expands additional rulesets from the tabletop game, includes new character classes and the mythic progression system. [3]

  5. Status effect - Wikipedia

    en.wikipedia.org/wiki/Status_effect

    Making any enemy within range act in the player's best interest. Making the player character act on his/her own, usually not to the player's interest. Increasing the amount of actions the target can perform in a turn. Decreasing the amount of actions the target can perform in a turn (or even skipping the target's turn).

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. Kingmaker scenario - Wikipedia

    en.wikipedia.org/wiki/Kingmaker_scenario

    In game theory, a kingmaker scenario in a game of three or more players is an endgame situation where a player who is unable to win has the capacity to determine which player among others will win. This player is referred to as the kingmaker or spoiler. No longer playing for themselves, they may make game decisions to favor a player who played ...

  8. Kingmakers - Wikipedia

    en.wikipedia.org/wiki/Kingmakers

    Kingmakers is a third-person sandbox game with action and strategy elements. [6] The player can switch between a third-person shooter mode and a top-down strategy mode. In the shooter mode, the player can use modern weapons and vehicles such as assault rifles, shotguns, grenade launchers, armored cars, and helicopters to fight against medieval enemies.

  9. Shrinkage (statistics) - Wikipedia

    en.wikipedia.org/wiki/Shrinkage_(statistics)

    This idea is complementary to overfitting and, separately, to the standard adjustment made in the coefficient of determination to compensate for the subjective effects of further sampling, like controlling for the potential of new explanatory terms improving the model by chance: that is, the adjustment formula itself provides "shrinkage." But ...