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  2. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    The video games X-COM: Apocalypse (1997), Fallout Tactics (2001) Arcanum: Of Steamworks and Magick Obscura (2001), Pillars of Eternity II: Deadfire (2018), Pathfinder: Kingmaker (2018, added later per patch) and Pathfinder: Wrath of the Righteous (2021) offer the option of turn-based or real-time mode via a configuration setting. [27] [28]

  3. Pathfinder: Kingmaker - Wikipedia

    en.wikipedia.org/wiki/Pathfinder:_Kingmaker

    Pathfinder: Kingmaker is an isometric role-playing game developed by Russian studio [2] Owlcat Games and published by Deep Silver, based on Paizo Publishing's Pathfinder franchise. [3] Announced through a Kickstarter campaign in 2017, the game was released for Microsoft Windows , macOS , and Linux on 25 September 2018.

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    SPECIAL is heavily based on GURPS, [12] which was originally intended to be the character system used in the game. Some games have used particularly complex systems. For instance, F.A.T.A.L. uses a system of five attributes with four sub-attributes each, resulting in twenty total statistics to roll. This system was criticised for its complexity ...

  5. Pathfinder Roleplaying Game - Wikipedia

    en.wikipedia.org/wiki/Pathfinder_Roleplaying_Game

    Pathfinder is a tabletop role-playing game based on a d20 system, in which most outcomes are based on the roll of a 20-sided die along with additional modifiers.One player acts as the game master for one or more other players, guiding them through an adventure path (or module), which can consist of exploration, combat, and non-violent interactions with non-player characters.

  6. Pathfinder: Wrath of the Righteous - Wikipedia

    en.wikipedia.org/wiki/Pathfinder:_Wrath_of_the...

    The game is a sequel to Pathfinder: Kingmaker, the previous role-playing game of the same developer, but it does not follow the same story. The sequel builds on the engine from Kingmaker to address concerns raised by critics and players, and expands additional rulesets from the tabletop game, includes new character classes and the mythic progression system. [3]

  7. Status effect - Wikipedia

    en.wikipedia.org/wiki/Status_effect

    Making any enemy within range act in the player's best interest. Making the player character act on his/her own, usually not to the player's interest. Increasing the amount of actions the target can perform in a turn. Decreasing the amount of actions the target can perform in a turn (or even skipping the target's turn).

  8. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  9. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    The Fallout games use health points, but allow characters to inflict damage to different parts of the enemy's body, which affects gameplay. [12] [13] For example, if a leg is injured, the character can get a fracture, which will reduce their movement speed, [14] and if their arm is injured, the character can drop their weapon. [12]