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  2. Arthur video games - Wikipedia

    en.wikipedia.org/wiki/Arthur_video_games

    Arthur's Math Games contains five math-related activities. [6] Arthur's Reading Games (1997) contains four reading games and the interactive story Arthur's Reading Race, written by Marc Brown. [7] Arthur's Thinking Games (1999) contains six activities related to building critical thinking and logic skills. [8]

  3. Madeline (video game series) - Wikipedia

    en.wikipedia.org/wiki/Madeline_(video_game_series)

    A major goal of the series was to improve creativity, reading, math, critical thinking and problem solving, and foreign-language abilities for preschool children to third or fourth grade. [19] The growth in development of educational computer software was thought to reflect the desire of parents to begin teaching their children at younger ages.

  4. Starflyers - Wikipedia

    en.wikipedia.org/wiki/Starflyers

    The Starflyers games consist of a good mix of arcade and puzzle games without any pressuring time limit to enhance players' critical thinking and problem solving, memory sequencing and creativity skills [13] as well as developing eye-hand coordination for mastering basic computer skills.

  5. Philosophy for Children - Wikipedia

    en.wikipedia.org/wiki/Philosophy_for_Children

    Critical and Creative Thinking: The Australasian Journal of Philosophy in Education Analytic Teaching and Philosophical Praxis is a peer-reviewed, open access academic journal published out of Viterbo University (La Crosse, Wisconsin) dedicated to exploring the deeper philosophical and ethical implications of education.

  6. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    Lesson planning is a thinking process, not the filling in of a lesson plan template. A lesson plan is envisaged as a blue print, guide map for action, a comprehensive chart of classroom teaching-learning activities, an elastic but systematic approach for the teaching of concepts, skills and attitudes.

  7. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The franchise's educational goals are reflected in its gameplay mechanics. Players actively engage with content, applying critical thinking and problem-solving skills to overcome challenges. The narrative serves as a vehicle for delivering educational content interactively. The franchise aims to make learning dynamic and engaging for young ...