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  2. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra

    en.wikipedia.org/wiki/The_ClueFinders_3rd_Grade...

    The ClueFinders 3rd Grade Adventures: The Mystery of Mathra is a computer game in The Learning Company's ClueFinders series where the ClueFinders save the Numerian rainforest and Dr. Horace Pythagoras from a mysterious monster called Mathra. The game was re-released as "The ClueFinders: Mystery of the Monkey Kingdom" in 2001.

  3. The ClueFinders Math Adventures - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders_Math...

    A review by gracepub for ReviewStream.com was generally positive. "I like the fact that I can see her skills improve as she moves through the game. This game is so cleverly developed that my daughter does not realize that it is teaching her the basics of algebra and geometry, fractions, decimals, tables, graphs, number computation, and even problem solving...the main advantage to this game is ...

  4. Category:The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/Category:The_ClueFinders

    The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid; The ClueFinders 5th Grade Adventures: The Secret of the Living Volcano; The ClueFinders 6th Grade Adventures: The Empire of the Plant People; The ClueFinders Search and Solve Adventures; The ClueFinders: The Incredible Toy Store Adventure!

  5. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...

  6. Math Blaster Jr. - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_Jr.

    Math Blaster Jr. is a 1996 educational video game in the Blaster Learning System series aimed at teaching mathematics to children aged 4–8. The game was rebranded as Math Blaster: Ages 4-6 in 1997. [1] Math Blaster Jr. was followed by Reading Blaster Jr. and Science Blaster Jr., which shared characters, artwork, and music.

  7. Sideways Arithmetic from Wayside School - Wikipedia

    en.wikipedia.org/wiki/Sideways_Arithmetic_from...

    Children's literature portal; Sideways Arithmetic From Wayside School is a children's novel by Louis Sachar in the Wayside School series. The book contains mathematical and logic puzzles for the reader to solve, presented as what The New Yorker called "absurdist math problems."