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A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.
Conversely, cube mapping requires only a single render pass, and due to its simple nature, is very easy for developers to comprehend and generate. Also, cube mapping uses the entire resolution of the texture image, compared to sphere and paraboloid mappings, which also allows it to use lower resolution images to achieve the same quality.
The Rayleigh sky model describes the observed polarization pattern of the daytime sky. Within the atmosphere, Rayleigh scattering of light by air molecules, water, dust, and aerosols causes the sky's light to have a defined polarization pattern. The same elastic scattering processes cause the sky to be blue.
Artificial texture example. Natural texture example. An image texture is the small-scale structure perceived on an image, based on the spatial arrangement of color or intensities. [1] It can be quantified by a set of metrics calculated in image processing. Image texture metrics give us information about the whole image or selected regions. [1]
View of the night sky in July The day's blue sky, clouds and the Moon. The sky is an unobstructed view upward from the surface of the Earth. It includes the atmosphere and outer space. It may also be considered a place between the ground and outer space, thus distinct from outer space.
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Sky brightness refers to the visual perception of the sky and how it scatters and diffuses light. The fact that the sky is not completely dark at night is easily visible. If light sources (e.g. the Moon and light pollution ) were removed from the night sky , only direct starlight would be visible.
While early computers in the 1970s were only able to compute diffraction data with the more simple Fraunhofer approximation, Mie is widely used since the 1990s and officially recommended for particles below 50 micrometers in guideline ISO 13320:2009. [29] Mie theory has been used in the detection of oil concentration in polluted water. [30] [31]