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  2. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.

  3. Gaia Sky - Wikipedia

    en.wikipedia.org/wiki/Gaia_Sky

    Gaia Sky is an open-source astronomy visualisation desktop and VR program with versions for Windows, Linux and macOS.It is created and developed by Toni Sagristà Sellés in the framework of ESA's Gaia mission to create a billion-star multi-dimensional map of our Milky Way Galaxy, in the Gaia group of the Astronomisches Rechen-Institut (ZAH, Universität Heidelberg).

  4. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    3D animation of ambient occlusion enabled on the animation to the right. In the absence of hardware-assisted ray traced ambient occlusion, real-time applications such as computer games can use screen space ambient occlusion (SSAO) techniques such as horizon-based ambient occlusion including HBAO and ground-truth ambient occlusion (GTAO) as a faster approximation of true ambient occlusion ...

  5. Bliss (photograph) - Wikipedia

    en.wikipedia.org/wiki/Bliss_(photograph)

    The photograph depicts a lush green rolling hill with cirrus clouds during a daytime sky, with mountains far in the background. [1] [2] It was taken by Charles O'Rear, a former National Geographic photographer and resident of St. Helena, California, in the Napa Valley region north of San Francisco, while on his way to visit his girlfriend in ...

  6. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    A cube texture indexes six texture maps from 0 to 5 in order Positive X, Negative X, Positive Y, Negative Y, Positive Z, Negative Z. [5] [6] The images are stored with the origin at the lower left of the image. The Positive X and Y faces must reverse the Z coordinate and the Negative Z face must negate the X coordinate.

  7. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    Textures must be of a power of 2 (such as 256×128, 1024×256, or 64×64) for best effects. Odd ones (like 394×213 or 723×1280) look worse and are slower at rendering. The top is the tool bar which allows the user to manipulate objects, add new objects (such as entities, sounds, and lights), build a level, run it, and several other options.

  8. Frutiger Aero - Wikipedia

    en.wikipedia.org/wiki/Frutiger_Aero

    Frutiger Aero visuals in user interface design (KDE Plasma 4 from 2011).Frutiger Aero (/ f r uː t ɪ ɡ ə r ɛ ə r ə ʊ /), sometimes known as Web 2.0 Gloss, [1] is a retrospective name applied to a design trend observed mainly in user interfaces and Internet aesthetics from the mid-2000s to the early 2010s. [2]

  9. Looking Glass Studios - Wikipedia

    en.wikipedia.org/wiki/Looking_Glass_Studios

    Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Productions in 1990, and merged with Lerner's Lerner Research in 1992 to become LookingGlass Technologies.