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Peopleware can refer to anything that has to do with the role of people in the development or use of computer software and hardware systems, including such issues as developer productivity, teamwork, group dynamics, the psychology of programming, project management, organizational factors, human interface design and human–machine interaction. [1]
Peopleware: Productive Projects and Teams is a 1987 book on the social side of software development, specifically managing project teams. It was written by software consultants Tom DeMarco and Tim Lister , from their experience in the world of software development.
Bootstrap (formerly Twitter Bootstrap) is a free and open-source CSS framework directed at responsive, mobile-first front-end web development. It contains HTML , CSS and (optionally) JavaScript -based design templates for typography , forms , buttons , navigation , and other interface components.
Peopleware: Productive Projects and Teams with co-author Tim Lister, Addison-Wesley Professional; 3 edition (July 1, 2013) [7]; Slack: Getting Past Burnout, Busywork, and the Myth of Total Efficiency Random House, Broadway Books Division, 2001.
Tim Lister. Tim Lister (born 1949) is an American software engineer and author with specialty in design, software risk management, and human aspects of technological work. He is a Principal of The Atlantic Systems Guild Inc. and a fellow of the Cutter Consortium. [1]
CDSA—Common Data Security Architecture; CERT—Computer emergency response team; CES—Consumer Electronics Show; CF—Compact Flash; CFD—Computational fluid dynamics; CFG—Context-free grammar; CFG—Control-flow graph; CG—Computer graphics; CGA—Color graphics array; CGI—Common Gateway Interface; CGI—Computer-generated imagery
Bootstrap Studio is a proprietary web design and development application. It offers a large number of components for building responsive pages including headers, footers, galleries and slideshows along with basic elements, such as spans and divs. [1] The program can be used for building websites [2] and prototypes. [3]
Rather, it is a description or a template for solving a particular type of problem that can be deployed in many different situations. [2] Design patterns can be viewed as formalized best practices that the programmer may use to solve common problems when designing a software application or system.