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Peopleware can refer to anything that has to do with the role of people in the development or use of computer software and hardware systems, including such issues as developer productivity, teamwork, group dynamics, the psychology of programming, project management, organizational factors, human interface design and human–machine interaction. [1]
Peopleware: Productive Projects and Teams is a 1987 book on the social side of software development, specifically managing project teams. It was written by software consultants Tom DeMarco and Tim Lister , from their experience in the world of software development.
The TEAF Matrix of Views and Perspectives.. A view model or viewpoints framework in systems engineering, software engineering, and enterprise engineering is a framework which defines a coherent set of views to be used in the construction of a system architecture, software architecture, or enterprise architecture.
Practical lessons, over the years, had led to the definition, and establishment, of procedures and tools. Eventually, the tools became systems to manage software changes. [4] Industry-wide practices were offered as solutions, either in an open or proprietary manner (such as Revision Control System).
Peopleware: Productive Projects and Teams with co-author Tim Lister, Addison-Wesley Professional; 3 edition (July 1, 2013) [7]; Slack: Getting Past Burnout, Busywork, and the Myth of Total Efficiency Random House, Broadway Books Division, 2001.
Tim Lister. Tim Lister (born 1949) is an American software engineer and author with specialty in design, software risk management, and human aspects of technological work. He is a Principal of The Atlantic Systems Guild Inc. and a fellow of the Cutter Consortium. [1]
Category:Computer hardware for articles about computer electronic components, buses, clock signals, motherboards, etc. Category:Computer storage; Category:Central processing unit; Category:Operating systems for articles about systems; Fault-tolerant design and Fault-tolerant system
Software design is the process of conceptualizing how a software system will work before it is implemented or modified. [1] Software design also refers to the direct result of the design process – the concepts of how the software will work which consists of both design documentation and undocumented concepts.