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JSFuck can be used to bypass detection of malicious code submitted on websites, e.g. in cross-site scripting (XSS) attacks. [10] Another potential use of JSFuck lies in code obfuscation. An optimized version of JSFuck has been used to encode jQuery, a JavaScript library, into a fully functional version written with just the six characters. [11]
A snippet of JavaScript code with keywords highlighted in different colors The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for standard text output .
It also identifies, gathers, and creates redirects to all article sections about JavaScript (for example, the links Comment (JavaScript) and Comments in JavaScript redirect to Comment (computer programming)#JavaScript). In addition, we identify gaps in JavaScript coverage, and plan coverage for missing topics by maintaining a list of needed ...
Botticelli is a guessing game where one person or team thinks of a famous person and reveals the initial letter of their name, and then answers yes–no questions to allow other players to guess the identity. It requires the players to have a good knowledge of biographical details of famous people.
Wink murder is a party game or parlour game in which a secretly selected player is able to "kill" others by winking at them, while the surviving players try to identify the killer. The game is also variously known as murder wink , killer , murder in the dark , lonely ghost [ 1 ] and killer killer .
A later version, also known as Electronic Catch Phrase, is an electronic game (a device similar in appearance to the original version) with integrated phrase list, timer, and scoring. The game unit has a LCD screen to display the words and buttons to start the timer, advance play, and assign points to teams. Teams must guess the entire phrase ...
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A cover system is a video game gameplay mechanic that allows a virtual avatar to hide from and avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obstacles, for purposes of attaining protection from enemy ranged or area effect attacks, such as gunfire or explosions.